To survive, Jacob must battle his way to safety to escape Black Iron Prison, while uncovering the dark and disturbing secrets buried beneath the surface of Callisto. When inmates begin to transform into monstrous creatures known as Biophages, the prison is thrown into chaos. Set 300 years in the future, The Callisto Protocol sees player will take on the role of Jacob Lee – a victim of fate thrown into the aforementioned Black Iron Prison, a maximum-security penitentiary located on Jupiter’s moon, Callisto. The latest treat comes in the form of a brand-new trailer that gives a sneak peek at the main setting of The Callisto Protocol: Black Iron Prison, a maximum-security facility located on Jupiter’s moon Callisto, and the “terrifying secrets” that lie beneath. Striking Distance Studio continues to drip-feed fans over the impending release of The Callisto Protocol. #Slitterhead bokeh Pc#Slitterhead is currently in development for PC and consoles. #Slitterhead bokeh full#Still, I also want to make something more personal someday.”Ĭheck out the full interview below for more questions. I want to leverage their skills to go in another direction. Right now, we have staff with the ability to work on action. However, I’d rather do that when working with really limited resources, such as budget or having to focus on one individual. “I want someday to do something with some classic psychological horror themes like I did with Silent Hill. I want to include aspects that will feel completely new to the player.”Īnd since Toyama had mentioned David Lynch in a separate interview regarding Lynch’s influence on Japanese horror games, Toyama was asked if he would ever return to making games with the Lynchian psychological deepness and odd plots. “We want to make the players surprised upon discovering them. I want to achieve both action and drama with this game.”īuilding on that, when asked what type of combat Slitterhead will have, Okura responded that the team wants to pursue “multiple new aspects” of the combat in melee and firearms, while at the same time doing something that they hadn’t previously done. It conflicts the mind, making the players reluctant to enter certain fights. “I wanted a game that could be enjoyed for its action, yet whose concept doesn’t solely revolve around killing enemies. Toyama wondered what could happen if Bokeh “reinterpreted concept” and combine it with the energy that he felt from Hong Kong as a city.Īs to the question of balancing between action and horror, Toyama responded by saying that Slitterhead “spans over multiple genres where horror is expressed”, in that he wanted to expand the player base to include those who wouldn’t necessarily play horror games. Toyama elaborated further, saying that the game is also inspired by one of his previous games, 2003’s Siren (or Forbidden Siren, if you want to get technical). In the video, the trio talk about the inspiration behind Slitterhead, which as Toyama had mentioned before, was inspired by Hong Kong. The first part, moderated by Bokeh’s business development manager and producer William Yohei Hart, features Bokeh Game Studio CEO and creator Keiichiro Toyama, CTO and game director Junya Okura, and COO and producer Kazunobu Sato. Bokeh Game Studio has released more details regarding their upcoming game Slitterhead in the form of a two-part Q&A session.
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